#pragma once #define C_PR_STRATEGY_EXPORTS #include "CPrStrategy.h" #include "CModule.h" #include "CCameraBase.h" #include "CXYCalib.h" #include "CRCalib.h" #include "CLookUpCalib.h" #include "CNozzleTable.h" #include "CBondMatrix.h" #include "CForceControl.h" #include "CBondHead.h" using namespace ns_db; /* 1���̾�ͷ:�и߱�������ͱ������������� 2�������̾����㽺������ 3��ע������λ��Ϊ���λ�ã���ת��Ϊ��ͷλ�� 4��ִ�ж�����������������жϷ���ֵ��"ֹͣ"��Ҫ���е��ûس�ʼλ */ class __declspec(dllexport) CEutecticHead : public CBondHead { public: CEutecticHead(MODULE_LIST eModuleType); ~CEutecticHead(); virtual void SetHighCamera(CCameraBase* camera)override { m_pHighCamera = camera; } CXYCalib* GetHighCameraCalib() { return m_pHighXYCalib; } CCTDCalib* GetHighCTDCalib() { return m_pHighCTDCalib; } LONG CreateTemplate_HighCamera(SEARCH_OUT eResultSelect, UINT & iTemplateId); LONG CreateTemplate_LowCamera(SEARCH_OUT eResultSelect, UINT& iTemplateId); virtual void SetDataChangFunction() override; virtual LONG SetParam() override; virtual LONG GetParam() override; virtual LONG ToHome() override; virtual LONG ToSafePosition() override; virtual LONG InitResource() override; virtual void DataChangNotice(string strDbName, string strTableName) override; virtual void SetPickHTestIndex(int index) override; virtual void SetBondHTestIndex(int index) override; virtual LONG AllBondHighTest() override; virtual LONG VacuumOn(long lDelay) override; //��տ� virtual LONG VacuumOff(long lDelay) override; //��չ�,������ʱ��ms virtual LONG StrongOn() override; //ǿ���� virtual LONG StrongOff() override; //ǿ���� //�������� //virtual LONG ChangeNozzle(int nozzleIndex)override; //virtual LONG UnLoadNozzle()override; //virtual LONG LoadNozzle(int nozzleIndex)override; //virtual LONG CheckDieExistStatus(bool& bExist)override; LONG CameraCTDCalib(int calibID); //����ȡ��,������ֵ������Ҫ���е��ûذ�ȫλ�� virtual LONG MoveToPickGrabPos(bool waitDone = true)override; //���գ�ȡ���������е���������λ����Ҫ�����Զ����� virtual LONG PickDie(int index)override; //�ƶ���ʰȡλ��δ���� //virtual LONG MoveToPickPos()override; //��ת̨���գ��������ս�������ս��������ʰȡƫ�ƣ����洢 virtual LONG PickGrab(int index, X_Y_ANGLE_STRUCT& result)override; //�õ����ս�����������ݽ���ת�� virtual LONG PickDieDown(int index, X_Y_ANGLE_STRUCT result)override; virtual LONG PickUpToGrabPos()override; virtual LONG PickDieUp(bool waitDone = true)override;//���е���ȫλ�� //�������� virtual LONG XYZToLookUpGrabPos()override; //�ƶ�����������λ�����ս���ŵ��ṹ���� virtual LONG LookUpGrab(int index,X_Y_ANGLE_STRUCT& result)override; //����̾� virtual LONG PlaceDie(int index, X_Y_ANGLE_STRUCT lookUpOffsetPixel)override; virtual LONG MoveToBondGrabPos(int index)override;//��ΪBondGrabPos //���ص����ս��Ϊ������λ virtual LONG BondGrab(int index, X_Y_ANGLE_STRUCT& result)override; virtual LONG ToBondPos_AddOffset(int index, X_Y_ANGLE_STRUCT bondOffset, X_Y_ANGLE_STRUCT lookUpOffset, bool waitDone = true)override;//��������λ�� virtual LONG BondDieDown(int index)override;//��������λ�� virtual LONG BondDieUp(bool waitDone = true)override; // virtual LONG FindForce(double endPos)override; //�����Զ����� // virtual LONG UpdateForce(double dForce)override; //�л����Ĵ�С //�궨 virtual LONG HighCameraCTDCalib() override; private: CCameraBase* m_pHighCamera = nullptr; CXYCalib* m_pHighXYCalib = nullptr; CCTDCalib* m_pHighCTDCalib = nullptr; };