#pragma once #include #include #include class QTSignalSlotManager : public QObject { // ¼Ì³Ð QObject Q_OBJECT // Ìí¼Ó Q_OBJECT ºê signals: void SignalUpdateBondMatrixTemplateID(int DeleteOrAdd, UINT StrategyTempleteID); // 0: delete, 1: add public: static QTSignalSlotManager* get_instance(); void SendSignalUpdateBondMatrixTemplateID(int DeleteOrAdd, UINT StrategyTempleteID); };