#include "Wafer.h" #include #include #include #include #include #include Wafer::Wafer(int flag, QWidget *parent) : QWidget(parent) { Flag = flag; rows = 51; cols = 51; centerX = 25; centerY = 25; radius = 25; // 随机数初始化 std::srand(std::time(nullptr)); // 使用当前时间作为种子 // 遍历矩阵,按行列判断是否在圆形区域内 for (int row = 0; row < rows; ++row) { for (int col = 0; col < cols; ++col) { // 计算当前点到中心点的距离 double dx = col - centerX; double dy = row - centerY; double distance = std::sqrt(dx * dx + dy * dy); // 如果点在圆形区域外部,跳过 if (distance > radius) { continue; } // 创建一个新的WAFER_MATRIX_POINT_INFO_STRUCT WAFER_MATRIX_POINT_INFO_STRUCT point; point.nDieMatrixId = 1; // 假设所有点属于同一晶圆矩阵 point.nDieRow = row; point.nDieCol = col; point.iDieIndex = row * cols + col; // 假设ID为行列号的线性映射 point.bDisable = false; // 默认为可用 point.stPosition.x = col * 10.0; point.stPosition.y = row * 10.0; // 判断该点是否在圆形区域的边缘 if (distance > radius - 1 && distance < radius + 1) { point.eStatus = EDGE_DIE; // 如果在边缘区域,状态设置为EDGE_DIE } else { // 如果在圆形区域内,随机设置其他状态 int randomStatus = std::rand() % 4; // 随机选取DIE_EXIST, PICK_ING, NO_EXIST, SKIP_DIE point.eStatus = static_cast(randomStatus); } // 将点添加到waferData容器中 waferData.append(point); } } } QColor Wafer::getColorByStatus(PICK_DIE_STATUS status) { switch (status) { case DIE_EXIST: return QColor(0, 102, 255); // 蓝色 case NO_EXIST: return QColor(200, 200, 200); // 浅灰 case PICK_ING: return QColor(255, 255, 0); // 黄色 case SKIP_DIE: return QColor(128, 128, 128); // 深灰 case EDGE_DIE: return QColor(255, 165, 0); // 橙色 default: return QColor(0, 0, 0); // 默认黑色 } } void Wafer::paintInitFrom(QWidget *parent) { // 获取当前窗口的宽高 int width = parent->width(); int height = parent->height(); // 根据行列数计算每个晶圆点的大小,选择小的边来决定 int cellSize = qMin(width, height) / qMax(rows, cols); // 固定大小为正方形,按最小边计算 // 计算左上角偏移量,居中显示 int offsetX = (width - cellSize * cols) / 2; int offsetY = (height - cellSize * rows) / 2; // 创建一个 QPixmap 对象用于保存绘制的图像 globalPixmap = QPixmap(width, height); globalPixmap.fill(Qt::white); // 填充背景色为白色 // 创建 QPainter 以绘制到 QPixmap 上 QPainter painter(&globalPixmap); painter.setRenderHint(QPainter::Antialiasing); // 启用抗锯齿 // 设置画笔为无边框 painter.setPen(Qt::NoPen); // 绘制每个晶圆点 for (int i = 0; i < waferData.size(); ++i) { int x = offsetX + waferData[i].nDieCol * cellSize; int y = offsetY + waferData[i].nDieRow * cellSize; // 根据点的状态设置颜色 painter.setBrush(getColorByStatus(waferData[i].eStatus)); // 绘制晶圆点(每个点是一个矩形) painter.drawRect(x, y, cellSize, cellSize); } // 根据角度绘制黑点 int centerX, centerY; int angle = 0; switch (angle) { case 0: { centerX = offsetX + (cols / 2) * cellSize; centerY = offsetY + (rows - 1) * cellSize; break; } case 90: { centerX = offsetX; centerY = offsetY + (rows / 2) * cellSize; break; } case 180: { centerX = offsetX + (cols / 2) * cellSize; centerY = offsetY; break; } case 270: { centerX = offsetX + (cols - 1) * cellSize; centerY = offsetY + (rows / 2) * cellSize; break; } default: return; } painter.setBrush(Qt::black); painter.drawEllipse(centerX - 3, centerY - 3, 6, 6); painter.end(); // 结束绘制 } void Wafer::initFrom(QWidget *parent) { scene = new QGraphicsScene(parent); view = new WaferGraphicsView(scene); // 获取当前窗口的宽高 int width = parent->width(); int height = parent->height(); // 根据行列数计算每个晶圆点的大小,选择小的边来决定 int cellSize = qMin(width, height) / qMax(rows, cols); // 固定大小为正方形,按最小边计算 for (int i = 0; i < waferData.size(); ++i) { DieItem* die = new DieItem(waferData[i].nDieRow, waferData[i].nDieCol, waferData[i].eStatus, cellSize); die->setPos(waferData[i].nDieCol * cellSize, waferData[i].nDieRow * cellSize); scene->addItem(die); } view->setSceneRect(scene->itemsBoundingRect()); view->resize(width, height); } QPixmap Wafer::getGlobalPixmap() const { return globalPixmap; }